![]() ![]() "[39 8H[1 30m Detonation destroys nearby objects and collects ammo." "[30 8HBox & Sphere[0 37m - Easy to destroy (25 pts)." "[22 26H Watch your health bellow score indicator." "[21 26Hevery time you destroy green diamond." "[19 26Hit will explode decreasing your health. "[18 26H When an object manages to get to the bottom grid" "[13 26Hand in lower corners of the screen." "[12 26HAmmunition informations are shown in the aiming box" "[11 26Hcontrols the Machine Guns, secondary is Mine Emitor." "[5 26Hbefore they reach the ground and to survive as long" "[4 26H Your goal is to destroy the falling objects" If !X! Geq 37 If !X! Leq 40 If !Y! Geq 40 If !Y! Leq 42 ( Set/a Count2=LngBar-Counter,CrdBX2=CrdBX+LngBar-Counter,Count=Counterįor /F "Tokens=1-2" %%a in ("!Counter! !Count!") Do ( %Dip%[46 08H Copyright (C) 2005, Developed By Jan Ringos Set MBar2=Ý PLAY GAME Ý Ý INSTRUCTIONS Ý Ý HIGH SCORE Ý Ý EXIT Ý If "%%z" Equ "!Header!" (Set Score=[0 30m&Set/a OkH+=1) Else (įor /F "Tokens=2 Delims=:" %%a in ("!Size!") Do Set Size=%%aįor %%S in ("!$Tmp!\TMP1.tmp") Do If "!Size!" Neq "%%~zS" Call :GenScoreListĬore\Dsp.dll -info Core\Stream.arc >Nul 2>&1 || (Įcho.ERROR 2: Stream.arc not founded in \Core\ ![]() :: -> X.X_C = Figure Color X.X_O = Figure Object Nul 2>&1 :: -> Setting Up Macros End Of Store Data Nul 2>&1įor /F "Tokens=*" %%g in ('Type Core\Settings.inf') Do Set "%%~g"įor %%y in (Logo Intro Gear Shoot Help Score Star Like Triangle Circle Cube) Do Call :Seta_GPU %%y " Architecture : %Processor_Architecture%"Įcho.ERROR -1: Cannot run on single core!Įcho.WARNING: May be slow on 2.10GHz or lessĮcho.WARNING: May be slow on 2.20GHz or lessĮcho.WARNING: May be slow on 2.40GHz or lessĮcho.Congratulations! The game may be very fasterĮcho.ERROR 1: ANSI Controller Load Failure Title Shoot 'em Batch - Code Ported By Honguito98 : You should have received a copy of the GNU General Public License : GNU General Public License for more details. : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ![]() : but WITHOUT ANY WARRANTY without even the implied warranty of : This program is distributed in the hope that it will be useful, : the Free Software Foundation, either version 3 of the License, or : it under the terms of the GNU General Public License as published by : This program is free software: you can redistribute it and/or modify : Copyright (C) 2012,2013 Honguito98, Jan Ringos all the developers of commandline tools.Ĭode: Select all : Shoot 'em Batch: An great example of batch capabiliies using Seta:Dsp, Seta:GPU And Chombie (And all collaborators of Macros )Ĭarlos ( again smile ) : for Bg.exe (I modified the source code for add the Seta:Core)Īnd. Seta:Core - Main core for functions like mouse, keyboard input, etc.Ĭhombie - Technique and engine for extract frames from videos, then convert to ASCII Art Seta:DSP - Engine for music player for Batch Games Now, for make more easer, I developed some tools (examples codes) for automatized tasks, called: I tried to make the 'copy', but in batch, of course, with some external commands, like Bg.exe, SoX.exe, Ansicon.exe. Second, a bit hard to extract some audio effects and bgm's (background musics) Well, this is my second post, and this is a game that first was developed by some user, called Jan Ringos, which, their game is programmed in C using the command console.įirst, I don´t have the original source code in C ![]()
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